3 Pokémon Titles That Failed to Receive the Appreciation They Earned
Following a glimpse of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching series is about as ubiquitous gaming titles around. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing frenzy around trading card values guarantees almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.
Yet despite that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Sure, there are small features like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With numerous core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu